Minimalist landscapes, maximalist extraterrestrials and schlock movie stars populate this month’s diverse offerings.
For the characters in Freddy Carrasco’s
GLEEM (Drawn & Quarterly, 206 pp. $22.95), the future is a place where anything can happen. A psychedelic trip in the middle of a church service might take a bored junior parishioner under the sea and deep into space; a group of kids might befriend a robot; technology might become indistinguishable from fashion at a great party. Carrasco loves action and interaction, and his book messes with the visual progress of time, a process that cartoonists more often try to keep invisible. His stories slow down, speed up and stutter as he sees fit — deliberately disordering images of daps, drags on cigarettes and dance moves.
The coolest story in a very cool collection is probably “Swing,” a sort of punk homage to the celebrated
mangaka Osamu Tezuka and “Astro Boy,” in which a group of kids must scavenge and steal all the parts to resurrect a fallen member of their crew — a high-end prototype robot. Many Western artists draw inspiration from manga, but far fewer successfully adapt the form to Western milieus. Frank Miller and Moebius are two; Carrasco is another.
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